This is very much an alpha build right now as I haven't had much time to playtest the civ. Civilopedia entries are taken partly from Thanks also to Moriboe, the author of the Combat Medic mod, whose work I used as a reference for creating a non-combat unit.Īs always critical feedback and balance concerns are very much welcome. Art assets in this mod are taken from screenshots and promotional materials and are the property of their respective artists. Fullmetal Alchemist is owned by Hiromu Arakawa and Square Enix. I, of course, do not own Fullmetal Alchemist. He will generally go for science victories and focuses on land warfare over naval growth. Halts city growth during production and you may only have up to 6 active at a time.īradley is a bold and unforgiving leader ever focused on expansion and conquest with little concern for matters of diplomacy and faith. Weakens adjacent enemy units by 25% and is highly mobile. UU: Homunculus: A stand alone non-combat unit that replaces no other unit. It produces twice as much science as other Amestrian units. Instead the Alchemist recieves the Siege promotion and recieves a 15% bonus against infantry units. ![]() Is 20% more expensive and powerful and has none of the Marines bonuses. UU: State Alchemist: Replaces the Marine. ![]() UA: Alchemic Super Power: Non-organic strategic resources (Iron, Aluminum and Uranium) provide double quantities and land units from the Industrial Age forward generate Science from kills equal to 30% of enemy strength. ![]() Adds Amestris from Fullmetal Alchemist as a playable civ under the leadership of Fürer King Bradley.
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